Season 3 - Episode 2: Chris Rickwood
Chris Rickwood is a versatile and dynamic composer, with a flair for creating musical scores that capture the essence of video game worlds. With a career spanning over two decades, Rickwood has honed his craft to create immersive soundscapes that are as diverse as they are memorable. Having composed music for a wide range of titles, from the epic battles of Smite, Paladins, and Tribes: Ascend, to the whimsical landscapes of Brawlhalla, Jetpack Fighter, and Adventure Time Battle Party, Rickwood is no stranger to the challenges of game scoring. His past work also includes Madden NFL 12, Orcs Must Die! series, Ghostbusters: The Videogame, and Age of Empires Online, to name just a few.
Chris is passionate about sharing his knowledge and expertise with aspiring composers and regularly lectures at prestigious institutions like Game Developers Conference, Savannah College of Art and Design, University of Georgia, Kennesaw State University, Clemson University, Art Institute of Atlanta, SAE Atlanta, and SIEGE.
Rickwood has contributed his expertise to the game audio community as a founding member of the Game Developers Association in Georgia and by serving on the Advisory Board for the Game Audio Network Guild and the Board of Governors for the National Association of Recording Arts and Sciences.